Wednesday, April 30, 2014

Buffering - Senior Animation Show Reception Thoughts: Wednesday, April 30th 5:00PM

I visited tonight's reception for the Senior Animation show Buffering, and very much enjoyed the animations that were shown, along with the concept art. I appreciate Merryweather's piece Murder of Crows for the choice of medium - though cel animation is slowly becoming that of a dying breed, she chose not to let go of an important medium in animation's history and used it in a piece that took place in older times. Kristie Guerette's piece also stood out to me with it's fluid animation and cute art style and story. Overall, everyone's pieces were special in their own unique way and it was an enjoyable event.

Final - Editing and More: Wednesday, April 30th, 8:30AM - 10:45 AM


I have begun editing the scenes in Adobe Premiere. During my editing, however, I noticed some inconsistencies and some scenes ended too abruptly. So I wasn't finished with C4D just yet! 



I added another 2D animation so that two scenes would look more smoothly.

I will have to re-render scenes 3, 4 and 6, place them back into Premiere and my Final will be complete.

Final - Deadlines: Wednesday, April 30th

If my Final was due at the end of class today, I would most likely have my project completed. All the scenes are fully rendered and I don't plan to use a lot of audio files like my Factory project, so editing should take an hour at best and I can have my Final exported by the end of class.

Tuesday, April 29, 2014

Final - Rendering: Tuesday, April 29th, 7:30PM - 11:00PM


I completed all the scenes for my Final and have completely rendered them. There were a few bugs working with the 2D animations, but they were minor and I was able to work around them. I hope the camera angles I chose are interesting for viewing.

The scenes are ready to be edited into Adobe Premiere with sound when I come into class tomorrow.

Now I will have to come back another night so that I may render two other projects….

Monday, April 28, 2014

Final - Scenes: Monday, April 28th, 8:30AM - 10:40AM


 All the 2D animation and 3D modeling is complete, and now I have begun working on the separate scenes to render. I may have to tweak the waving animation (seen above) because it feels short. 

In the meantime, two scenes have been finished so far and I have about four left before I begin rendering.

Wednesday, April 23, 2014

Final - Last 3D Modeling + Scene Plans: Wednesday, April 23rd, 8:30 AM - 10:30 AM




The 3D portion of my Final is complete. I tweaked the area and some textures so that the main focus is visible. I have one more very quick 2D animation to make before I begin the Camera portion of the project. 

For the Camera portion, I will have to render multiple scenes. The scenes are as follows:

Scene 1 - Reach the bed, see doodle man jump from one paper to another

Scene 2 - Jump to next paper, look around

Scene 3 - Turn around, jump to last paper

Scene 4 - Wave to viewers

I'm already familiar with splitting the projects into scenes from working on my Factory project, so that process won't be too much of a hassle. I only hope the 2D animations hold up well throughout rendering.

Wednesday, April 16, 2014

Final - 3D Modeling and 2D Animation: Wednesday, April 16th, 8:30AM - 10:45AM



To work around time constraints, I used some preset models in C4D so I can start to have an idea as to how the 2D animation will play out in the 3D environment. 


I gathered paper textures from the web, but the 2D animations seem to blend into the paper a bit, so I will have to attach a light source to follow them so they emit a shadow. 


The bed looks rather empty, so I will be adding more objects onto the bedspread so it's more interesting to look at. I also changed the wall texture so the bed isn't an eyesore in comparison.



Monday, April 14, 2014

Final - 2D Animation: Monday, April14th, 8:30AM - 10:30AM



Having started my 2D animation part of my Final last night, I was able to work more on it today and begin importing it into C4D.




I made two separate .mov files of the jump animation: the simple one and one where the character is filled in black. That way, when put the first animation onto a new Material file and turn on Alpha, the inverted .mov file can be put in to make the animation transparent.

Doing the same for the head turning animation, the animations can now blend in with 3D objects.




Currently debating now whether or not to make a walking animation to go along with these. It would depend on the 3D surfaces' sizes.


Wednesday, April 9, 2014

Final - Planning: Wednesday, April 9th

Now that my Factory assignment is complete, I can now begin planning out my Final. My idea is to have objects scattered on a bed, and for a 2D character on one of the objects'  surfaces to hop along the bed until it reaches one it's content with. Due to time constraints, the 2D character will have to have a simple design and I have limited 3D modeling to work on. I'll try to work on the 2D animation this weekend since it will only be a few seconds of animation.

Monday, April 7, 2014

Factory - Editing: Monday, April 7th, 8:30 AM-10:30 AM



All the scenes of my factory have been fully rendered and have been implemented into Premiere for final editing. I have collected sound effects, but will need to find some more. The Title and End cards for the video have also been added to the timeline.

The title is beta; it may or may not be final.

I should have the video finished by next class. If it is, I'll render my other projects and have them edited in premiere as well. I will also begin planning my Final.

Wednesday, April 2, 2014

Factory - Rendering: April 1st, 9:30 PM - 11:15 PM

Scenes 1 and 2 of my Factory have been fully rendered. Scene 3's modeling and camera angling is complete and will be rendered. The scenes will be ready for Premiere. For now, I will search for audio files.