Monday, March 31, 2014

Factory - Modeling Almost Complete: Monday, March 31st, 8:30 AM-10:40 AM


Scene 3 is almost complete. I had to make a change in plans, but I think it will make my factory project more interesting. This scene will be chaotic; the machine distributing the cans will be malfunctioning and the belt will need to be stopped.


The peas and carrots are interacting perfectly with the environment. The cans are getting there; they've been moving a little wonky when the emitter spits them out.



This scene fells a bit empty, so I'll put something underneath the belt to give it some atmosphere.
This week I will work on re-rendering Scene 1, and Scenes 2 and 3 will be rendered afterwards.

Factory - Small Update: Sunday, March 30th, 7:00 PM -10:00 PM


Scene three of my factory is now under construction, and I'm already in a bind on how to make the belt stop moving periodically for the cans to be filled with vegetables. I didn't get to spend too much time on the factory because I was also spending the evening rendering scenes 1 and 2. Scene 1 is fully rendered, however scene 2 requires more time because the lab closed when the render wasn't even halfway completed.

Wednesday, March 26, 2014

Factory: Progress - Wednesday, March 26, 8:30 AM-10:50 AM

Scenes one and two of my factory are complete to be fully rendered (save for one tweak needed for scene two that won't take too much time). Scene three involving the cans will be worked on during the weekend and the rest will be completed during Monday's class. All three scenes will be fully rendered and ready to edit by the due date, April 7th.


I wasn't liking how the cogs looked like they were floating in midair, so I took off the Boole and turned the cylinders in the cogs into rotating poles. The poles actually aren't rotating yet (this is what needs to be tweaked), but I can have that taken care of right away. 


Decided to use the bowl I made in my practice file for holding the carrots when they fell. I wanted to put a hole in the bottom of the bowl, but when I looked underneath I noticed that I didn't have to because...


….some carrots were strangely already falling into the tube underneath. Weird, but it works!





Lastly, I finally modeled the tin can for the peas and carrots and now it's ready to be used in scene three. All the models I made are what I need to be put into scene three, so it won't take a lot of time putting scene three together, I can just have more time to focus on animating a can falling over on the belt.

Monday, March 24, 2014

Factory - Rendering: Monday, March 24th 8:30AM-10:50AM

My factory is coming under way, with one section of the fly thru completed.



The peas are falling perfectly into the funnel tube I made, and the fly thru for this section of the factory is complete. I may go back to fix the fly thru later just in case, but for now I wanted to jump into the next section.


Since the section with the carrots is going to be made up of mostly close up shots, I don't need to render a bunch of objects. the carrots fall through the cogs easily, so next time I will add something underneath for the carrots to fall into. The cogs seem a tad bland, so instead of the extruded NURBS I used to make the cogs hollow, the cylinders will just end up with a texture to make them into rotating poles for the cogs to rotate along.

Once that is taken care of, I can jump into the final section of my factory, but I still need to render a can model.

Wednesday, March 19, 2014

Factory - Building: Wednesday March 19th; 8:30 AM - 11:10 AM

My factory is coming under way. I made some good progress today, despite not getting the can model made.


 The funnel at the end of the conveyor belt will be used for the peas to disappear into. There, when I make the final shot with both peas and carrots falling into cans, they can reappear via Cloner/Emitter.


The conveyor belt is slanted so when I add the tags to the belt the peas will move with gravity.


On the side of the machine are these cylinders moving as pumps.


Rendered WIP.

Monday, March 17, 2014

Factory - Object Test

Because my factory involves objects flowing into one object at a time, I did a test animation using a bowl and spheres to see how I can get the peas and carrots to stay into the cans.


It was hard to find the right settings that kept the spheres into the bowl, but the settings weren't as complicated as tutorials made them out to be.


After making the bowl, I had to give the bowl and the floor a Collider Body tag and set the bowl's shape to Static Mesh. There, the emitted cloned peas and carrots should now be able to stay in place when I make the cans.

While I'm off to a slow start with my factory, this exercise was very helpful with what I have planned.



Factory - Storyboard Stage

(Storyboard image coming soon)

For the Factory project, I will be creating a factory setting where peas and carrots are being canned. Both veggies will be brought in by conveyor belt and rolled into cans. However, one can will get knocked over and the peas and carrots will spill to the floor.

The factory will be highly animated so the focus is not mostly on the peas and carrots moving.

Wednesday, March 5, 2014

Fly-Thru - Test Render

Returning to my Fly Thru project, I finally begin the actual process of going through my mansion. (The video will be added later due to upload issues)

Through a render of my fly thru, the area came to be too dark on the inside due to the physical sky attribute. I added an area light and it now looks much better.

I await the results from the next test render to see if the area light was successful.

Plus Fabrication Thoughts

The Plus Fabrication presentation was very cool. I loved getting the chance to actually hold their products in my hand while they discussed their company and processes. The two presenters themselves were very engaging and knew exactly what they were talking about. Some of their products looked strange, but it was a good thing because it left me wondering what it's function was. Overall I enjoyed it, and I hope to learn more about 3D printing in the future.